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MS55339 Programming in C# (55339) Active Learning
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MS55339 Programming in C# (55339) Active Learning

Deelnemerskosten
€ 3.018,95 incl. BTW

Lesgeld

€ 2.495,00
Totaal excl. BTW
€ 2.495,00
BTW
€ 523,95
Totaal incl. BTW
€ 3.018,95
Startdata in een groep op locatie en online
Locatie: Eindhoven
Start: 09-03-2026
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Locatie: Virtual Classroom
Start: 09-03-2026
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Locatie: Virtual Classroom
Start: 07-09-2026
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Locatie: Nieuwegein
Start: 07-09-2026
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Volg de MS55339 Programming in C# Training bij Master IT ✅

This training course teaches developers the programming skills that are required for developers to create Windows applications using the C# language. During their five days in the classroom students review the basics of C# program structure, language syntax, and implementation details, and then consolidate their knowledge throughout the week as they build an application that incorporates several features of the .NET 6.0. The course aims to follow the spirit of the Microsoft Official Curriculum course MS20483, while bringing it completely up-to-date with the latest features of Visual Studio 2022, and the cross-platform capabilities of .NET 6.0.

 

Lesmethode

 

Bij Master IT train je met onze unieke lesmethode Active Learning, hiermee leer je aantoonbaar effectiever!

Wij zjn er namelijk van overtuigd dat je slimmer en met meer plezier leert als je actief met je lesstof omgaat. Onze klassen zijn gevuld met maximaal 8 cursisten. Hierbij luister je niet passief naar een trainer, maar ga je interactief en 1-op-1 met de trainer aan de slag om ervoor te zorgen dat jouw leerdoelen behaald worden. De theorie maak je je zoveel mogelijk zelf eigen, de nadruk van de begeleiding ligt op het begrijpen en toepassen van die theorie in de praktijk. Zo leer je alleen datgene wat je echt nodig hebt.

  • Je bepaalt zelf je leertempo.
  • De trainer coacht je bij het definiëren van jouw leertraject.
  • Je onthoudt en begrijpt je nieuwe kennis beter.
  • Alles draait om toepassing van de stof in jouw praktijk.

Om alle beschikbare trainingsdata in te zien, bekijk dan onze eigen website

 

Doelgroep

 

This course is intended for experienced dev

...

This training course teaches developers the programming skills that are required for developers to create Windows applications using the C# language. During their five days in the classroom students review the basics of C# program structure, language syntax, and implementation details, and then consolidate their knowledge throughout the week as they build an application that incorporates several features of the .NET 6.0. The course aims to follow the spirit of the Microsoft Official Curriculum course MS20483, while bringing it completely up-to-date with the latest features of Visual Studio 2022, and the cross-platform capabilities of .NET 6.0.

 

Lesmethode

 

Bij Master IT train je met onze unieke lesmethode Active Learning, hiermee leer je aantoonbaar effectiever!

Wij zjn er namelijk van overtuigd dat je slimmer en met meer plezier leert als je actief met je lesstof omgaat. Onze klassen zijn gevuld met maximaal 8 cursisten. Hierbij luister je niet passief naar een trainer, maar ga je interactief en 1-op-1 met de trainer aan de slag om ervoor te zorgen dat jouw leerdoelen behaald worden. De theorie maak je je zoveel mogelijk zelf eigen, de nadruk van de begeleiding ligt op het begrijpen en toepassen van die theorie in de praktijk. Zo leer je alleen datgene wat je echt nodig hebt.

  • Je bepaalt zelf je leertempo.
  • De trainer coacht je bij het definiëren van jouw leertraject.
  • Je onthoudt en begrijpt je nieuwe kennis beter.
  • Alles draait om toepassing van de stof in jouw praktijk.

Om alle beschikbare trainingsdata in te zien, bekijk dan onze eigen website

 

Doelgroep

 

This course is intended for experienced developers who already have programming experience in C, C++, JavaScript, Objective-C, Microsoft Visual Basic, or Java and understand the concepts of object-oriented programming. This course is not designed for students who are new to programming; it is targeted at professional developers with at least one month of experience programming in an object-oriented environment. Those new to programming should consider course MS55337 - Introduction to Programming. This MS55337 course uses C# as the language to facilitate an introduction to programming generally, whereas this course focuses on the C# language itself, making it an excellent follow-on course. If you want to learn to take full advantage of the C# language, then this is the course for you.

 

Voorkennis

 

The MS55337 course uses C# as the language to facilitate an introduction to programming. This training focuses on the C# language itself, making it an excellent follow-on course.

 

Onderdelen

 

Module 1: C# Syntax

Microsoft .NET 6 provides a comprehensive development platform that you can use to build, deploy, and manage applications and services. By using .NET, you can create visually compelling applications, enable seamless communication across technology boundaries, and provide support for a wide range of business processes.

In this module, you’ll learn about some of the core features provided by.NET and Microsoft Visual Studio. You’ll also learn about some of the core C# constructs that enable you to start developing .NET applications.

Lessons

  • Lesson 1: Writing Applications in C# and .NET
  • Lesson 2: Types of Data and Expressions
  • Lesson 3: C# Language Constructs

Lab 1: C# Syntax

  • C# Syntax

After completing this module, students will be able to:

  • Write Applications in C# and .NET
  • Types of Data and Expressions
  • C# Language Constructs

Module 2: C# Language Concepts

Applications often consist of logical units of functionality that perform specific functions, such as providing access to data or triggering some logical processing. C# is an object-orientated language and uses the concept of methods to encapsulate logical units of functionality. Although a good practice is to have methods that do just one thing, they can be as simple or as complex as you like. It is also important to consider what happens to the state of your application when an exception occurs in a method.

Lessons

  • Lesson 1: Methods
  • Lesson 2: Method Overloading
  • Lesson 3: Exception Handling
  • Lesson 4: Monitoring

Lab 1: C# Language Concepts

  • Methods
  • Method Overloading
  • Exception Handling
  • Monitoring

After completing this module, students will be able to:

  • In this module, you’ll learn how to create and use methods and how to handle exceptions. You’ll also learn how to use logging and tracing to record the details of any exceptions that occur

Module 3: C# Structures, Collections and Events

To create effective applications you must first learn some fundamental C# constructs. You need to know how to create simple structures to represent the data items you are working with. You need to know how to organize these structures into collections, so that you can add items, retrieve items, and iterate over your items. Finally, you need to know how to subscribe to events so that you can respond to the actions of your users.

Lessons

  • Lesson 1: Structs
  • Lesson 2: Enums
  • Lesson 3: Built-in Collections
  • Lesson 4: Events

Lab 1: C# Structures, Collections and Events

  • Structs
  • Enums
  • Built-in Collections
  • Events

After completing this module, students will be able to:

  • Create and use structs and enums
  • Organize data into collections
  • Create and subscribe to events

Module 4: C# Classes

In this module, you’ll learn how to use interfaces and classes to define and create your own custom, reusable types. You’ll also learn how to create and use enumerable type-safe collections of any type.

Lessons

  • Lesson 1: Creating Classes
  • Lesson 2: Interfaces
  • Lesson 3: Understanding Generics in C#

Lab 1: C# Classes

  • Creating Classes
  • Interfaces
  • Understanding Generics in C#

After completing this module, students will be able to:

  • Use interfaces and classes to define and create your own custom, reusable types
  • Create and use enumerable type-safe collections of any type

Module 5: C# Inheritance

In this module, you’ll learn how to use inheritance to create class hierarchies and to extend .NET types.

Lessons

  • Lesson 1: Hierarchies of Classes
  • Lesson 2: Polymorphism
  • Lesson 3: Extending Classes

Lab 1: C# Inheritance

  • Hierarchies of Classes
  • Polymorphism
  • Extending Classes

After completing this module, students will be able to:

  • Use inheritance to create class hierarchies to extend .NET types.

Module 6: Input and Output

In this module, you’ll learn how to read and write data by using transactional filesystem I/O operations, how to serialize and deserialize data to the filesystem, and how to read and write data to the filesystem by using streams.

Lessons

  • Lesson 1: File I/O
  • Lesson 2: Serialization and Deserialization
  • Lesson 3: Streams

Lab 1: Input and Output

  • File I/O
  • Serialization and Deserialization
  • Streams

After completing this module, students will be able to:

  • Read and write data by using transaction filesystem I/O operations
  • How to searlize and deserialize data to the file system
  • How to read and write data to the filesystem by using streams.

Module 7: Database Access

In this module, you’ll learn how to use Entity Framework and how to query many types of data by using Language-Integrated Query (LINQ).

Lessons

  • Lesson 1: Entity Framework
  • Lesson 2: LINQ

Lab 1: Database Access

  • Entity Framework
  • LINQ

After completing this module, students will be able to:

  • Use entity Framework
  • Learn how to query many types of data by using Language-Integrated Query (LINQ).

Module 8: Using the Network

In this module, you’ll learn how to use the request and response classes in the System.Net namespace to directly manipulate remote data sources. You’ll also learn about REST and OData and look briefly at ASP.NET Core MVC.

Lessons

  • Lesson 1: Web Services
  • Lesson 2: REST and OData
  • Lesson 3: ASP.NET Core MVC

Lab 1: Using the Network

  • Web Services
  • REST and OData
  • ASP.NET Core MVC

After completing this module, students will be able to:

  • Use the request and response classes in the System.Net Namespace to directly manipulate remote data sources.

Module 9: Graphical User Interfaces

In this module, you’ll learn how to use Extensible Application Markup Language (XAML) and Windows Presentation Foundation (WPF) to create engaging UIs.

Lessons

  • Lesson 1: Using UI Frameworks
  • Lesson 2: Data binding
  • Lesson 3: Styling the UI

Lab 1: Graphical User Interfaces

  • Using UI Frameworks
  • Data binding
  • Styling the UI

After completing this module, students will be able to:

  • Use Extensible Application Markup Language (XAML) and Windows Presentation Foundation (WPF) to create engaging UIs

Module 10: Application Performance

In this module, you’ll learn how to improve the performance of your applications by distributing your operations across multiple threads.

Lessons

  • Lesson 1: Multitasking
  • Lesson 2: Asynchronous Calls
  • Lesson 3: Dealing with Conflicts

Lab 1: Installing and Configuring Windows 7

  • Multitasking
  • Asynchronous Calls
  • Dealing with Conflicts

After completing this module, students will be able to:

  • Improve the performance of your applications by distributing your operations across multiple threads

Module 11: C# Interop

In this module, you’ll learn how to interoperate with unmanaged code in your applications and how to ensure that your code releases any unmanaged resources.

Lessons

  • Lesson 1: Dynamic Objects
  • Lesson 2: Managing Resources

Lab 1: C# Interop

  • Dynamic Objects
  • Managing Resources

After completing this module, students will be able to:

  • Interoperate with unmanaged code in your applications
  • Ensure that your code releases any unmanaged resources

Module 12: Designing for Reuse

In this module, you’ll learn how to consume existing assemblies by using reflection, and how to add additional metadata to types and type members by using attributes. You’ll also learn how to generate code at runtime by using the Code Document Object Model (CodeDOM) and how manage your .NET assemblies.

Lessons

  • Lesson 1: Metadata
  • Lesson 2: Attributes
  • Lesson 3: Generating Code
  • Lesson 4: Assemblies

Lab 1: Designing for Reuse

  • Metadata
  • Attributes
  • Generating Code
  • Assemblies

After completing this module, students will be able to:

  • Consume existing assemblies by using reflection.
  • Add additional metadata to types and type members using attributes.
  • Generate code at runtime by using the Code Document Object Model (CodeDOM)
  • Manage your .NET assemblies

 

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Opleidingsinformatie
Opleidingssoort
Training
Opleidingsmethode
Individueel op locatie en online
Type certificaat/diploma
Certificaat
Naam
Deelnamecertificaat Programming in C#
Opleidingsduur
5 dagen
Min. deelnemers
1
Max. deelnemers
9
Studiebelastingsuren
40 per opleiding
Tijdstip
Overdag
Taal in opleiding
Nederlands
Subsidies en vergoedingen
Regeling tijdelijk scholingsbudget UWV
Aanbieder
Master it Training
Master it Training